![]() Unlike Persona 4 and 5, where the player character becomes the center of each party member's world, Persona 3's characters display much more independence. ![]() Some players may also be surprised that they can't start social links with half of their party members. Players explore Tartarus as a turn-based dungeon crawl and get to know NPCs around the school and city through social sim-style conversational gameplay, though leveling up social links only allows players to fuse more powerful Personas and does not confer additional bonuses as in later games. Persona 3, like the other Persona games, splits its time between two gameplay forms. The storytelling isn't subtle, but it is affecting. Those themes extend the side character social links, with the opportunity to spend Sundays on a park bench with a young man diagnosed with a terminal illness who is coming to terms with his mortality being a standout example. They level mock pistols called evokers at their heads to summon their personas in an uncomfortable and evocative reminder that they are revisiting their pain repeatedly in their quest. Each party member carries the weight of some life-altering event from their past. Persona 3's narrative is a bit darker than its sequels', delving into topics like death and trauma. His persona awakens and he joins SEES, a group of student persona-users investigating Tartarus, the tower that the high school transforms into during the Dark Hour, searching for answers. Upon arriving, he discovers a phenomenon called the Dark Hour, an extra hour in the day that only a select few experience. The player controls a silent protagonist who has moved into a new city, Iwatodai, and transferred to a new school, Gekkoukan High. ![]() Persona 3's story set the template for the Persona games that have followed. They'd be well rewarded by a game with a deep story and satisfying gameplay, though they should be aware that this is also a game that represents a series mid-transformation. ![]() Fans of later Persona releases may see this re-release as an opportunity to see where the buzz began to build around these games. Persona 3 was a milestone release for the sub-franchise, being the first game in the series helmed by director/producer Katsura Hashino, the first with Shigenori Soejima as lead artist, and the first scored by Shoji Meguro, marking a seismic stylistic shift that led to a surge in the series' popularity. Persona 3 Portable comes to modern consoles ( alongside Persona 4 Golden) courtesy of Atlus and Sega. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |